head of vecna

This information was further developed in 1993's Book of Artifacts. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. Campaigns with a focus on gods, the divine, and the infernal may benefit from having Vecna. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. The head will randomly swap with the heads of other creatures in the immediate area once attached successfully. He began to fear death and take steps to prevent his end from ever coming about. The magician was selected and one of them promptly cut his head off. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, an… Head of Vecna Lyrics: Place this and perceive, fulfilled this need crossed this line. This means opening a Mimic's mouth will make the user see piles of treasure. alongside the other legitimate Fragments of Vecna. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! Through dark magic and conquest, he forged a terrible empire. Individual congregations are known as organs. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining. —Mark Steuer, recounting the tale. "[29], For the American information technology and robotics companies, see, "Gygax's Greyhawk Anagrams, Puns, and Homages", "GeekDad Review: D&D 4th Edition (part 3 of 3)", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome", "Critical Role: Tal'Dorei Campaign Setting (5E)", "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself. Then, finally, they put the Head onto the character. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. The head will spout useless opinions on irrelevant topics, and a DC20 Willpower check must be passed in order to do anything, otherwise the head takes control. TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! Take this and live, there is no more to regret. [20] Vecna was one of the deities featured in Libris Mortis (2004). Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Okay, this is driving me nuts. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). However, it is consistently depicted that the Sword is inextricably tied to Vecna's relics. They even went so far as to get a real head and place it under some weak traps to help with the illusion. This page was last edited on 23 November 2020, at 21:34. The Head of Vecna by Mark F. Steuer. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. [23] Vecna is given a set of statistics in Open Grave (2008). The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. Me, neither. Vecna was, in his time, one of the mightiest of all wizards. When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. In closing, it should be said that I never even cracked a smile as all this was going on. Several members of Group One came up with the idea of luring Group Two into a trap. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. Wizards, also found epic lulz in this and so, much later, someone decided it would make a great April Fools joke campaign, and worked it out as an official quest for 3.5. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. 3 – "Gods of Oerth", This page was last edited on 10 December 2020, at 15:29. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Group Two actually CAME TO BLOWS (several rounds of fighting) against each other arguing over WHO WOULD GET THEIR HEAD CUT OFF! Vecna, causing chaos from beyond the grave. In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. "Spells Between the Covers. The Hand of Vecna is a withered, blackened, mummified human hand. -2 Charisma until removed. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. Seldom is the name of Vecna spoken except in a hushed voice. [13] In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. Each organ is led by a Thought of Vecna. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. The user gets two spell-like abilities chosen at random from the Wizard or Sorcerer classes (d6 for level, then pick one of the level from PHB). set up the transition between the second and third editions of D&D. Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Two of the best-known artifacts in Dungeons & Dragons are the Eye of Vecna and the Hand of Vecna. After the third character died, the joke was revealed. On top of that, the powers of the head are useless and cause permanent stat damage. Eric and the dread Gazebo is good to. They even went so far as to get a real head and place it under some weak traps to help with the illusion. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. However, … Vecna was, in his time, one of the mightiest of all wizards. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for Dungeons & Dragons 4th edition. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. Some time later, Group one decided to find the Druid and to check on the trap. Well, Group One thought up The Head of Vecna. Reddit gives you the best of the internet in one place. Unfortunately, [they] failed to do so as he transported his Shadowfell city of Thar Amphala into the Prime Material world. [15] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Being a secretive cult, there are no real collections of Vecnan teachings. Vecna is usually depicted as a powerful lich missing his left hand and eye. Each organ is led by a Thought of Vecna. Saturday, September 24, 2011. Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). Well, of course, the Head simply fell off the lifeless body. Each position in Vecna's cult is named for a certain body part. Vecna was #4 on Game Rant's 2020 "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" list — the article states that "Aside from being a deity himself, Vecna can take on the role of an Undying Patron for Warlocks. The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth. The Teeth of Vecna are made up of wizards, and specialize in arcane spellcasting and crafting magical items for the cult. The story was memed all over the place; Knights of the Dinner Table included an homage in its "Head of Vectra". While these are presented as a joke, Morte's origin (before he was on the Pillar of Skulls, at least) is never discussed otherwise. I mean, I skimmed it once or twice when I saw it in the game store years ago, but it never grabbed me enough to buy it. They went on to appear in all subsequent D&D editions. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives. head off. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. The Head of Vecna would have been a sort of instant Artifact of Death. He is also included in the Player's Handbook as one of the deities of Greyhawk. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! [12] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. They corrected this mistake and reset their traps and the Head for its real intended victims... Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[5] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. [17] Vecna is detailed in Deities and Demigods (2002).[18]. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. Vecna eventually recovered. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. [16], Wizards of the Coast continued the character's theme of ascending godhood in Dungeons & Dragons Third Edition (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. "[25], Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness.". Individual congregations are known as organs. It was a classic AD&D style trap, and would be absolutely worthless to anyone who tried to add it to their own body; unlike the Heart, it would not bring a new host back from the dead. Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other. But you can not do this with The head of Vecna. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Gods of Oerth '', this page was last edited on 10 December 2020, at 15:29 expanded upon Dragon. From a short sword to a wavy bladed two hander is first mentioned in cult! Time, one of the Teeth of Vecna it under some weak traps to help with the illusion as. 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